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Why gamification works [Part 1]

Neo LMS

Candy Crush, a mobile gaming phenomenon, earns its makers, Swedish-based King Games, big money: $250 million in the company’s last declared quarter alone. Building on my curiosity about the way games like Candy Crush affect our minds, I thought we’d take a closer look at gamification. Gamification versus play.

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Make your LMS a social learning platform

Ask a Tech Teacher

Vivek Singh, education professional and contributor to Ask a Tech Teacher, has some interesting ideas on using your native LMS as a social learning platform. What makes your LMS a social learning platform? Here are some critical features that can essentially leverage an LMS to become social in the true sense.

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

For those who don’t know what it is, eLearning refers to learning that utilizes electronic means to create a more dynamic and instructive learning environment. Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Mobile Learning.

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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

For instance, gamification allows the packaging of lessons in the form of games. Gamification of lessons builds on the same principles of games for entertainment, the only difference being that the gamified lessons have associated learning outcomes. Many EdTech platforms maintain a record of such communications for future reference.

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Technology in the Classroom: The Complete Guide

ViewSonic Education

2005 – Learning Management System (LMS) takes off as a viable teaching tool. Depending on the material being presented, computers also present an opportunity for adding more media to lessons, gamification, and connectivity with either classmates or instructors. Rinse and repeat throughout the history of education.

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What are the Effective Teacher Tools Adopted by KITABOO?

Kitaboo on EdTech

Gamification and micro-learning content further upped the game, emerging as powerful teacher tools, thus, making learning journeys all the more inclusive, immersive, and engaging. Today, the role of an LMS or digital publishing tool has extended beyond creating and distributing content. In Conclusion. REQUEST DEMO READ MORE.

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Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

Is your Learning Management System (“LMS”) Social Learning Friendly? In many cases Learning Management Systems (LMS) are either restricted to automating formal learning, or only add in a few social media tools to round off their delivery model. Content gamification is yet another vital aspect of social learning.

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