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Top 5 new EdTech tools that you might use in your university

Neo LMS

Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. According to the report, the EdTech industry will reach a global value of $252 billion by 2020. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”.

EdTech 347
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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Coding skills are in high demand and will soon become a necessary skill for nearly all industries. A study conducted at Georgia Tech found that students who used mobile augmented reality platforms to learn coding performed better on assessments than their counterparts. . “We Virtual and Augmented Reality Platforms Can Make Coding Fun.

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How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

Quick Take: Covering the 6 key elements in creating the right foundation for modern education with the arrival of the 4 th industrial revolution and the changing educational environment. Below are three examples of transformative EdTech innovations: Gamification in education is a key movement in EdTech.

How To 321
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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. The company has built several tools to do that, including a customizable reading challenge platform and a mobile app, reading challenge templates, and diverse book recommendations.

EdTech 130
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The Business of 'Ed-Tech Trends'

Hack Education

The report is always a big deal in technology circles – “a tech industry event in its own right,” as Wired’s Steven Levy put it in 2012 – and many publications and pundits dutifully cover Meeker’s observations, often adding very little analysis of their own. ”) How accurate are her observations?

Trends 56
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What?s New: New Tools for Schools

techlearning

COLLABORATE Space provides persistent space to store messages, documents, whiteboards, recordings, meeting minutes, or anything else exchanged on a specific topic or project during a call or meeting at anytime, and is accessible from any device, whether it be a mobile, desktop, or room appliance. announced the U.S.

Tools 60
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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

CENTRALREACH PK-12 ( www.centralreach.com/industry/pk-12-education ) CentralReach launches CentralReach PK-12, a collaborative and data-driven software for special education. Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App.

Tools 72