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A Serious Look at Game-Based Learning

Edsurge

Can you share some of the obstacles you’ve faced promoting game-based learning? She was opening a public school in the city, modeled on game-based learning. I didn't have any background in games and learning, but I did have a background in curriculum design, school design and educational technology.

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5 technologies to avoid in the classroom-and what to use instead

eSchool News

Games : There’s a lot to be said for gaming in specific areas of education, like for learning how to code or applying mathematical concepts to real-life technology. Read more about VR in education here , as well as how some schools are seeing massive STEM gains with VR here. Better Option?

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The Trends and Challenges Shaping Technology Adoption In Schools

MindShift

A panel of 59 experts from 18 countries discussed major trends in education that are driving the adoption of technology, as well as the big challenges to effective implementation. Trends affecting the adoption of technology in schools. NMC/CoSN Horizons Report: K-12 Edition).

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Epic Guide To Game Based Learning

The CoolCatTeacher

100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Games are fun. Game based learning excites learning in my classroom. Game Based Learning in My Classroom. By Jennifer Roland.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

Competing [in a game] doesn’t work as motivation for every student. But even as gamification has become a shorthand for engagement, edtech companies have found it challenging to draw a clear distinction between learning and just having fun. But it also can’t offer boring bits of information interspersed with fun games.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

–Carol DeFuria, President & CEO, VHS Learning. As schools continue adjusting to the return to classrooms, educators are searching for ways to reignite student engagement and collaboration. AR and VR, for instance, brings a fun element to a lesson and can help students develop critical thinking skills.

EdTech 110