Remove Examples Remove Gamification Remove Robotics Remove Social Media
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How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

For example, the Oprah Winfrey Leadership Academy for Girls not only empathize intellect but also social skills in their mission statement. This school recognizes that there is a gap in Millennials and Generation Z’s social skills fueled by growing up on mobile phones, social media, and online chatting.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

We wanted to create a digital experience for kids that allows them to create things together, but isn’t saturated with the usual social-media-like engagement tools. Not only have they eschewed a social media setting for their digital playground, they’ve also steered clear of “gamifying” the experience.

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Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I also asked each person to specify their role concerning technology, and there were a lot of different roles: someone running a distance learning program, another in charge of a problem-based learning initiative, a prof looking for good examples of technology in liberal education, a provost to whom several tech departments reported, and more.

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Teens and Tech: Distinguishing Addiction from Habit

MindShift

” For example, it asked, is their preferred media activity the only thing that puts them in a good mood? There are the ones, overwhelmingly boys, who spend so much time playing video games that, in his words, they “fall behind in their social skills.” .” Note that the term addiction is in quotes here.

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The Business of 'Ed-Tech Trends'

Hack Education

There may be no better example of this in 2017 than “personalized learning.” Indeed, the Chan Zuckerberg Initiative has paid for some of that very press coverage, funding for example “an EdSurge Research series about how personalized learning is implemented in different school communities across the country.”

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Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

STEAM-based learning emphasizes both hands-on and digital experiences with engineering, art, game design, prototyping in makerspaces, authoring, robotics, and much more. For example, alongside content creation technologies are the emergence of digital marketplaces where creators can sell their work. We should be ok with it.