Remove Examples Remove Gamification Remove Mobile Learning Remove Tablets
article thumbnail

Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. 2) Relatable to Modern Students (Digital Natives) .

article thumbnail

Technology won't replace teachers, but.

Learning with 'e's

One question raised during LTT2013 was whether tablets were going to end up as the latest pile of classroom junk, purchased for the sake of it, without any defined objectives or problems to solve. If BYOD is implemented, who manages updates, interoperablity and other implementation strategies?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Digital classrooms

Learning with 'e's

There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. We talked for instance about how technology would streamline assessment, and how the curriculum might be impacted by new technologies.

article thumbnail

Resources from Miami Device

Learning in Hand

Help Students Show What They Know With Media by Wesley Fryer View different examples of student multimedia projects created by students, including narrated art/photo projects, narrated slideshow/screencasts, Quick-edit videos, visual notes, and GeoMap projects. Come play along and learn how. I thought I’d link to some of them.

article thumbnail

Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Current assessment methods are manual, where teachers can spend a significant amount of their time transcribing results from workbooks to learning management systems. For example, in primary level teachers will prescribe printed textbooks and worksheet assessments. Tip Tap Tap Learning Analytics. Gamification for Learning.

article thumbnail

Digital classrooms

Learning with 'e's

There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. We talked for instance about how technology would streamline assessment, and how the curriculum might be impacted by new technologies.

article thumbnail

iSpring QuizMaker- Easily Create Interactive Quizzes for Your Class

Educational Technology and Mobile Learning

For example, when a learner answers incorrectly, you can send them to a slide with additional information on the subject. Use Gamification Elements: Adding elements such as leaderboards, rewards, and points can help make your quizzes more enjoyable. Use images, formulas, and audio to explain the feedback in detail.