Remove Examples Remove Game-Based Learning Remove Secondary Remove Technology
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How edtech supports the success of the Nordic Education

Neo LMS

The Finnish example. Of particular interest, I thought, was Finland’s focus on early childhood learning — what they call ECEC (Early Childhood Education and Care). Student involvement and game-based learning. The reason for this popularity is the principle that ECEC adheres to: learning through play.

EdTech 258
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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology. Secondary trends, found in only a few of the reviewed resources, included: blended learning, dashboards and learning analytics, virtual reality, and artificial intelligence.

Trends 201
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#40years of educational technology: Games

Learning with 'e's

This combination was not only the mainstay for entertainment and commerce, it also became the technological touchstone for many courses and programmes of study. Sadly, much of education has been slow to exploit the potential of social technologies, and in particular has not grasped the huge potential of social games.

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#40years of educational technology: Games

Learning with 'e's

This combination was not only the mainstay for entertainment and commerce, it also became the technological touchstone for many courses and programmes of study. Sadly, much of education has been slow to exploit the potential of social technologies, and in particular has not grasped the huge potential of social games.

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There’s No Such Thing As Being Bad at Math: How Neuroscience Is Changing the Equation

Edsurge

As a society ever more reliant on technology and STEM-based careers, we must shatter the myth that math skill is inborn and reinforce that it is the result of intention and practice. And artificial intelligence, coding and other technologies will increasingly require mathematical sophistication. Sounds odd, doesn’t it?

STEM 165
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6 tips to help start an elementary esports program in your school

eSchool News

Thus far, conversations around esports have centered on collegiate and secondary levels, however, a recent change in the winds has shifted the conversation to elementary esports. While I have long been a proponent of game-based learning, I had (up until this past year) been skeptical of the role of esports in education.

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Drones in the Classroom: Teaching Writing and Collaboration with Drones

The CoolCatTeacher

OK, well, educators, just remember that you can use technology in any classroom. Santha is a great example of using drones in the English classroom. You can use technology in any classroom. After graduation, I pursued and obtained my Masters in Secondary English Education. Vicki: Awesome. That’s amazing. Thanks, Santha!

Classroom 203