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Video for learning: Today and tomorrow

Learning with 'e's

We recorded micro-teaches - usually a 10 minute lesson - and then played back the footage to the students so they could see and hear themselves and learn from the experience. I wrote about other examples of the power of educational video in a previous post. Today, video use in the classroom is more commonplace.

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50 Alternatives To Lecturing

TeachThought - Learn better.

In the background knowledge-building phase of learning, for example. Or in a “flipped classroom” setting where the “lecture” is designed to be consumed at the student’s own pace (using viewing strategies , for example). Learning through play. Scenario-based learning.

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?3 Types of Summer PD That Won’t Sacrifice Your Vacation

Edsurge

If you’re looking for educators to follow, go no further than Educational Technology and Mobile Learning’s blog. Get organized before the school year even begins by exploring structures and systems used in managing a variety of devices and instructional planning in a 1:1 learning environment. Flippin g the Classroom.

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Common Sense Education Resources from ISTE 2015

Graphite Blog

Teach third- through fifth-graders the basics of digital safety, respect, and community with Digital Passport, an online/mobile game with teacher dashboard and wrap-around activities. SCIENCE Best Middle and High School Science Games for NGSS. But what games are good for classrooms?

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

.” It is generally accepted that there are four models of blended learning: Rotation, Flex, A La Carte, and Enriched Virtual. The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, Flipped Classroom, and Individual Rotation.” Flipped Classroom.

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How complex is learning?

Learning with 'e's

One of the most important questions for educators in this century is whether technology can offer a transformational influence for learning. The advent of Massive Open Online Courses (MOOCs), the flipped classroom, games based learning, social media and mobile learning - on the face of it - seems to herald a new dawn for education.

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Getting Started with Minecraft in the Classroom

Graphite Blog

Academic purpose: When using Minecraft in the classroom, you need to have learning objectives that are observable and measurable. For example, if students are building a replica of the Great Pyramids, consider what you want them to learn and how will you be able to find evidence of that learning.