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Why we should all think about the gamification of education

Neo LMS

It’s like students hop on a conveyor belt when they first enroll in an educational institution, then the system pushes them through various levels of difficulty — kindergarten, elementary school, middle school, high school, college — makes them collect diplomas, and drops them into adulthood and the employment market. The idea is noble.

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64 predictions about edtech trends in 2024

eSchool News

From how to delve into the nuances of student learning and removing the heavy lift of teachers trying to figure out how to individualize instruction, to enabling someone like me to speak in seven languages so that I may express ideas or collaborate with others from around the world, AI holds endless potential. Diane Myers, Ph.

Trends 144
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The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs

EdTech Magazine

Tech integrationist Eric Curtis blogs about how to add technology into almost every K-12 subject from math to art. The target audience is obviously their own educators, but IT teams at other school districts can take notes from FCPS’s IT team on how to digitally engage their own educators. Mark Guzdial. guzdial | Read the blog.

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65 predictions about edtech trends in 2024

eSchool News

From how to delve into the nuances of student learning and removing the heavy lift of teachers trying to figure out how to individualize instruction, to enabling someone like me to speak in seven languages so that I may express ideas or collaborate with others from around the world, AI holds endless potential.

Trends 52
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Creating a Vision for Your School and Getting Buy In from Stakeholders

The CoolCatTeacher

We created opportunities for teachers to use mentor texts — so anything related to Genius Hour, MakerSpace, gamification — a lot of most recently published texts through practitioners and facilitators in the education world right now. What can it look like in an elementary classroom?

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Re·Con·Figures: The Pigeons of Ed-tech

Hack Education

Education technology has become so bound up in arguments about the necessity of technology, that it’s forgotten how to be anything other than the most loyal of servants to ideologies of machines, efficiencies, capitalism. And in teaching the computer how to think, children embark on an exploration about how they themselves think.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Much like participation in an athletic team, esports players learn how to work together as an effective team by communicating and collaborating with each other. Schools are turning to creative solutions such as immersive technology and gamification in the classroom. –Remco Bergsma, CEO, MiEN Company. –Amy Gulley, M.Ed

EdTech 116