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The Maker Movement In Education

Ask a Tech Teacher

His knowledge of and interest in both the EdTech world and the importance of a STEM education highlight the importance of inquiry-based education, DIY cultures and technology for enhanced learning as crucial 21st century activities. He graduated from Suffolk University with a Bachelor’s degree in Print Journalism.

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6 Super Science Edtech Ideas: Using Technology to Level Up Science Classrooms

The CoolCatTeacher

Leah LaCrosse shares six edtech ideas science teachers can start using today to improve learning and excite students about science. 6 Super Science Edtech Ideas. Now, do you use robots? What about robotics? In my class, we use the Sphero robot quite a bit. See Top Tips for Teaching with Robots Using Sphero.

EdTech 185
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Futurizing the Stacks: How Makerspaces Can Modernize College Libraries

Edsurge

The answer, in part, lies in the so-called maker movement, a trend studded by hobbyists, inventors, students and even entrepreneurs who creates products or gadgets for educational or industrial purposes. In a report that analyzed the state of the maker movement in 40 U.S.

Libraries 156
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4 exciting trends that will define the 2018 education industry

eSchool News

The most hopeful potential impact of 2018’s edtech landscape is the opportunity for nurturing skills that will help students succeed in the future of work. Considering how robots could replace 38 percent of jobs in the U.S. schools will give way to an increased focus on STEM and coding in schools, reinvigorating the “maker movement.”

Industry 101
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7 Things to Know About Coding in the Early Childhood Classroom

The CoolCatTeacher

For example, if you have a faucet in the bathroom that has a sensor, and you put in your hands, water comes out. That’s just an example of one of the SMART objects that we have all around us. So robots have motors, they have sensors, they can move around. Each block represents a command for the robot. It’s open-ended.

Robotics 315
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Teacher: Know Thyself – School Culture Shift is About the People

techlearning

For example if the topic was gaming in the classroom: who do you think you are? For example, an Innovator can inspire Early Adopters and potentially some Early Majority, but would be hard pressed to motivate a Laggard. 5 An example of this may be like the above-mentioned person, except at a department level choosing to go paperless.

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The Classroom or Library as a Maker Space

User Generated Education

They often contain the tools, machinery, and technologies associated with making – 3D printers, laser cutters, vinyl cutters, high tech robotics, vocational tech machinery. Problems occur when administrators, educators, learners, and communities come to believe that maker education is synonymous with these tools and spaces.

Libraries 164