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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Over the last ten years, eBooks in classrooms have become an indispensable part of the education system. Blackboards have been replaced with virtual whiteboards, projectors have made a permanent place for themselves in classrooms, and printed books are increasingly being replaced with eBooks.

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Revolutionize Learning: Interactive Textbooks for Enhanced Engagement

Kitaboo on EdTech

For example, digitized group quizzes with automated scoring and competition help students with teamwork and promote healthy competition. For example, video-based content with captions and translation capabilities provides all learners with some or the other option to understand the content better.

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How to Re-Energize Disconnected Classroom Participants

EmergingEdTech

There will be huge variations (between ages, subjects, and setting, for example) to these broad brush findings. For example, in one 2021 survey of K1-12 educators, 92% saw engagement as the primary driver of student success. The use of gamification can make these especially motivational. According to a study by Kahoot!,

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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. The most well-known example is the viral popularity of Minecraft and the way it has been applied to every academic corner of learning. For more detail, read “ How to Use Augmented Reality “ Examples. Virtual Reality.

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Gamify Learning: 20+ Resources

Teacher Reboot Camp

Check out how to make your learning resemble video games in the slide presentation below. Many are examples of teachers who have gamified their curriculum and offer tips and free resources. Game based learning & Gamification. Effective Technology Integration game-based learning games gamification gaming video games'

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10 Virtual Teaching Tips For Beginners

TeachThought - Learn better.

Learn how to flip your classroom , and then leverage technology like Flipgrid to get students excited and empowered to share presentations every other week with their peers for formative feedback. Use gamification/contests. An example of how HCOS does this can be found here. Dive into pedagogy. Lastly, have fun!

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How to Use Digital Textbooks in the Classroom

Kitaboo on EdTech

Related: 9 Benefits of Interactive eBooks. Simplify Complex Subjects: Digital textbooks help to simplify difficult subjects such as mathematics by engaging students through digital interactivities, gamification activities and data manipulation tools. Related: How to Create Digital Textbooks in 5 Easy Steps.

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