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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Over the last ten years, eBooks in classrooms have become an indispensable part of the education system. Blackboards have been replaced with virtual whiteboards, projectors have made a permanent place for themselves in classrooms, and printed books are increasingly being replaced with eBooks.

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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

For instance, gamification allows the packaging of lessons in the form of games. Gamification of lessons builds on the same principles of games for entertainment, the only difference being that the gamified lessons have associated learning outcomes. Contact our expert team now and get started! appeared first on Kitaboo.

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How to Re-Energize Disconnected Classroom Participants

EmergingEdTech

The use of gamification can make these especially motivational. Instead of print books, an ebook can be used to engage students in the classroom and encourage discussions points and interactive games and questions. The post How to Re-Energize Disconnected Classroom Participants appeared first on Emerging Education Technologies.

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Gamify Learning: 20+ Resources

Teacher Reboot Camp

Check out how to make your learning resemble video games in the slide presentation below. Game based learning & Gamification. ebook, Learning to Go , which has digital/mobile activities for any device and editable/printable handouts and rubrics. Gamifying Learning from Shelly Terrell.

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New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. For more detail, read “ How to Use Augmented Reality “ Examples. More on SAMR and Gamification. How to Create a Tech-based Curriculum Using the SAMR Model. Maybe Vocabulary.com and its spelling games come to mind next.

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How to Use Digital Textbooks in the Classroom

Kitaboo on EdTech

Related: 9 Benefits of Interactive eBooks. Simplify Complex Subjects: Digital textbooks help to simplify difficult subjects such as mathematics by engaging students through digital interactivities, gamification activities and data manipulation tools. Related: How to Create Digital Textbooks in 5 Easy Steps.

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How Technology May Transform the Education Sector in 2023 and Beyond

Kitaboo on EdTech

When educators grade papers, they don’t always have the luxury of time to provide each student with personalized feedback and tips on how to improve. . Another way that we see VR being used in education is through gamification. The platform can also be used to distribute mobile-ready eBooks. . Summing It Up.