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Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”. Digital libraries. Conclusion.

EdTech 347
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A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

This has fueled trends like gamification , nano-learning , education ecosystems , and mobile-first learning , while futuristic developments like Augmented Reality (AR), Virtual Reality (VR), and metaverse learning are on the horizon. The post A Guide to Choosing an Interactive Learning Platform appeared first on ViewSonic Library.

Learning 213
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Mini-Conference Schedule: "Reinventing Libraries for a Post-COVID World," a Library 2.0 Event

The Learning Revolution Has Begun

Please also join the Library 2.0 Our second Library 2.021 mini-conference: "Reinventing Libraries for a Post-COVID World," will be held online (and for free) on Thursday, June 17th, 2021, from 12:00 - 3:00 US-Pacific Time. Everyone is invited to participate in our Library 2.0

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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

For instance, gamification allows the packaging of lessons in the form of games. Gamification of lessons builds on the same principles of games for entertainment, the only difference being that the gamified lessons have associated learning outcomes. Contact our expert team now and get started!

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This Thursday - 5,000 Already Registered for the "Reinventing Libraries for a Post-COVID World" Mini-Conference

The Learning Revolution Has Begun

Our second Library 2.021 mini-conference: "Reinventing Libraries for a Post-COVID World," will be held online (and for free) this Thursday, June 17th, 2021, from 12:00 - 3:00 US-Pacific Time. Please also join the Library 2.0 Everyone is invited to participate in our Library 2.0

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35 edtech innovations we saw at FETC 2023

eSchool News

The A30 is a multi-functional classroom tool that enhances the teaching experience by combining a document camera, web camera, microphone, and speaker. Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers.

EdTech 133
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Technology in the Classroom: The Complete Guide

ViewSonic Education

Depending on the material being presented, computers also present an opportunity for adding more media to lessons, gamification, and connectivity with either classmates or instructors. Plus a huge number of media-creation apps that produce everything from documents to polished videos. for group learning activities.