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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

In early 2017, organizations that have focused on digital learning came together to better leverage their strengths and capacities for a common goal: improving student success. The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology.

Trends 194
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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Enders Game by Orson Scott Card—A novel that conceptualizes a variety of game-based learning mechanics.

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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

What is STEM? The acronym STEM stands for Science, Technology, Engineering, and Mathematics. More recently, arts were added to this educational model, as educators believed that art and creativity play an important role in the understanding of the former subjects in the STEM Curriculum , thus changing the acronym from STEM to STEAM.

STEM 90
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Why It's Important to Teach Your Students Financial Literacy—and Three Ways to Do It

Edsurge

They are looking for better outcomes. My organization, The MassMutual Foundation , is committed to equipping young people with the financial skills and capacities they need to achieve those outcomes. we saw an opportunity to use video, animation, 3D gaming and avatars to bring financial concepts to life for the next generation.

Report 154
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Survey: Teachers now use twice as much gaming and video in the classroom

eSchool News

“Many more schools are demonstrating greater use of digital content, tools and resources today than six years ago and we believe that the increasing adoption of interactive, visual media in the classroom by teachers is the driver for much of that change,” said Julie Evans, CEO of Project Tomorrow, in a press release.

Survey 40
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Learning Revolution Free Events - Great, GREAT Keynotes - MiniCon - ISTE Unplugged! - Striving for Failure?

The Learning Revolution Has Begun

She''s put together a list of the best artiles on Classroom Management, Reading and Language Arts, STEM, History and Social Studies, and more. Game Based Learning, Dyslexia, and Reading Comprehension. Your Curated Reading List. Volume 3 of Karen Cameron''s Best of the Week is out! Check out her list here.

BYOD 52
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Virtual and hybrid learning continued into the spring, but then classrooms welcomed back students for full-time in-person learning in the fall. Many silver linings emerged and digital learning cemented itself as a “must have” in schools. Currently, the esports ecosystem is projected to surpass $1.8

EdTech 120