article thumbnail

10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

For example, when teachers post their video conferencing links publicly on social media, they are unknowingly allowing unwanted attendees to enter their online classrooms. As you seek GBL and gamification tools for your classroom, I recommend this course to help you shine: Level Up! You’ll even want to start with a Wow.

Course 337
article thumbnail

Friday 5: Teaching strategies for classroom success

eSchool News

Effective teaching strategies for gamification are possible–when implemented correctly and when learning goals are prioritized. What is an example of a good classroom strategy? What is the most effective method of teaching? Students don’t have to be video game fanatics to appreciate a gamified classroom lesson.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Differentiating Instruction Differentiating instruction is a vital aspect of my teaching, but it starts as you design your lessons and class work. If you go into lesson planning with an understanding of differentiating instruction, your assignments can engage learners and meet a variety of their needs.

article thumbnail

SEL and Classroom Culture In an Age of Distance Learning

Edsurge

Any connected educator has heard buzzwords like flipped classroom, gamification, social-emotional learning (SEL), differentiation, and personalized learning. When I designed the gamification unit, I had no idea the effect it would have. But Ray taught me an invaluable lesson about buzzwords, adaptability, and unintended results.

Edmodo 209
article thumbnail

Resources from Miami Device

Learning in Hand

Help Students Show What They Know With Media by Wesley Fryer View different examples of student multimedia projects created by students, including narrated art/photo projects, narrated slideshow/screencasts, Quick-edit videos, visual notes, and GeoMap projects. I thought I’d link to some of them. A massive online game?

article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

A useful example of flow from Diane Ackerman’s Deep Play: “In Bone Games , climber Rob Schultheis recalls how he felt descending a mountain after a harrowing near-death fall: “The person I became on Neva was the best possible version of myself, the person I should have been throughout my life. Gamification.

article thumbnail

61 predictions about edtech, equity, and learning in 2022

eSchool News

Schools are turning to creative solutions such as immersive technology and gamification in the classroom. An example of this will be providing students with ample opportunities to learn about astronomical concepts through the use of Slooh. Some schools will dabble in flexible schedules, for example. I think that’s exciting.

EdTech 145