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Want to Make Your Course ‘Gameful’? A Michigan Professor’s Tool Could Help

Wired Campus

Fishman has borrowed elements of gaming to develop GradeCraft, a learning-management system that lets instructors organize their courses in a “gameful” way. The system lets students choose their own path through a course, selecting the assignments that interest and challenge them. million grant.

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Tonight - A True History of the MOOC

The Learning Revolution Has Begun

Join me today, Wednesday, September 26th, for a one-hour live and interactive FutureofEducation.com webinar on the "true history" of the Massive Open Online Course (MOOC) with Dave Cormier, Alec Couros, Stephen Downes, Rita Kop, Inge de Waard, and Carol Yeager. Log in at [link].

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Education Technology and the Power of Platforms

Hack Education

To believe that would require, of course, that we overlook the role that the major technology platforms – Google, Facebook, and Amazon – play in education. Would there even be “learning analytics” without the LMS, I wonder?). Education’s Proto-Platforms. Subscribe to their blog.

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With Flip of a Giant Ceremonial Switch, CMU Starts Effort to Energize ‘Learning Engineering’

Edsurge

The software tools released at the event are called the OpenSimon Toolkit, and they can help colleges create digital courseware and measure how well their course materials work. He and his colleagues published an academic paper with the finding called “ Learning is Not a Spectator Sport.

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The Stories We've Been Told (in 2017) about Education Technology

Hack Education

This series is meant to serve in-depth exploration of the events of the past year and an analysis of how these events shape the way in which we imagine and prepare for the future of teaching and learning. Learning to Code. Education Data and Learning Analytics. Online Learning. Mobile Learning.

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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Here’s what they had to say: The demand for online learning will continue to grow in 2022 and possibly lead to the creation of virtual schools, which would introduce new AR and VR learning processes. Schools had a crash course in greater instructional technology usage during the pandemic. — Keith Look, Ed.D.,

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The 100 Worst Ed-Tech Debacles of the Decade

Hack Education

There are, of course, vast inequalities in access to technology — in school and at home and otherwise — and in how these technologies get used. Rafter, a course material provider that was an early advocate of and provider for this bundling of textbooks and tuition, closed its doors in 2016 , having raised more than $86 million.

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