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Why gamification works [Part 1]

Neo LMS

Candy Crush, a mobile gaming phenomenon, earns its makers, Swedish-based King Games, big money: $250 million in the company’s last declared quarter alone. Building on my curiosity about the way games like Candy Crush affect our minds, I thought we’d take a closer look at gamification. Gamification versus play.

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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

She has held several leadership positions with education companies, most recently Houghton Mifflin Harcourt, Achieve 3000, Kaplan K12, and Renaissance Learning. Prior to this, they founded their own company called EdGenius.net, where they provided consulting services for organizations looking to improve teaching and learning practices.

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Future Trends Forum #9 with Gardner Campbell: full recording, notes, and Storify

Bryan Alexander

In chat, Chris Lott observed acidly that “right now, success in most academic institutions is the worst kind of scrip in a declining company town.” Yes, this is a reference to Eno and Schmidt’s Oblique Strategies card deck , which Gardner has evoked many times ).

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Future Trends Forum #9 with Gardner Campbell: full recording, notes, and Storify

Bryan Alexander

In chat, Chris Lott observed acidly that “right now, success in most academic institutions is the worst kind of scrip in a declining company town.” Yes, this is a reference to Eno and Schmidt’s Oblique Strategies card deck , which Gardner has evoked many times ).

Trends 40
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8 Fun Ways To Keep Math Learning Alive Through the Summer

MindShift

Valorie Salimpoor is a trained neuroscientist who consults for the educational gaming company Cignition and has insight into helping kids who struggle with fractions. Practice is an important part of math and is perhaps the best candidate for gamification and careful use of extrinsic rewards. She also has two young kids of her own.

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Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. ” “ How Asian test-prep companies swiftly exposed the brand-new SAT.” This is part eight of my annual review of the year in ed-tech.

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