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7 Digital tools for student engagement across all grade levels

Neo LMS

When we can take risks by either trying something new or using digital tools for game-based and collaborative learning, we will see students engage more with the content. Additionally, it is important that we ask for their feedback so we can continue to provide the best learning opportunities for them.

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How to weave video game principles into the classroom

eSchool News

Frustration in the classroom by learning a difficult topic is the same in a video game when a player is trying to complete a difficult level. The difference is that the player knows that after completion, there is a reward, but the same is not true when attempting to master the limit definition of a derivative.

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Developing Academic Language Supports Equity

Digital Promise

Too often academic language is treated as a list of definitions to be memorized, not as complex concepts to be unpacked. By implementing proven multimodal learning strategies, students can overcome the academic language barrier. Game-based learning is one key strategy.

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What is Active Learning? And Why it Matters

ViewSonic Education

To accomplish this calls for active learning techniques. Active learning defined. Students are involved in active learning when they’re participants in the learning process. The widely accepted academic definition comes from researcher Michael Prince. Game-based learning.

Learning 255
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Personalizing the Curriculum with the Learning Journey Model

The CoolCatTeacher

Those pieces are in my Foundational Learning segment. Then there’s Collaborative Learning, which looks like what you would imagine it should look like for any collaborative project. Then we move into a personal segment where they do a Passion-Based Learning Project.

Learning 173