Remove Classroom Remove Gamification Remove Software Remove Webinar
article thumbnail

#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. Register for my free Differentiating Instruction with Technology webinar sponsored by SMART Learning Suite next Thursday, February 9 at 4pm. Adventure Paths.

article thumbnail

A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

This has fueled trends like gamification , nano-learning , education ecosystems , and mobile-first learning , while futuristic developments like Augmented Reality (AR), Virtual Reality (VR), and metaverse learning are on the horizon. This makes it clear as day why implementing new platforms can be a headache.

Learning 213
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

How can Teachers Increase Social Learning While Teaching Online?

Ask a Tech Teacher

Ila Mishra, a specialist in both LMS and virtual classrooms, has this informative explanation of how teachers can increase their social learning while teaching online classes: Social Learning is defined as learning through observing behavior, attitudes, and outcomes of those behaviors. Gamification in a virtual classroom.

article thumbnail

Make your LMS a social learning platform

Ask a Tech Teacher

This way of learning is attributed to the advent of the internet which has impacted the adoption of online learning software to facilitate formal education. Multi-user video conferencing /Live classroom sessions and webinars. Seminars held online, are called webinars. Gamification and Virtual Reality.

LMS 159
article thumbnail

And the top e-learning trends for 2016 are.

Neo LMS

Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games. Cloud classrooms will become the norm. Classrooms will finally become cloud-centric.

Trends 150
article thumbnail

Virtual Reality Classrooms: An Interview with Matthew Hodge

Adam Watson Edtech Elixirs

It may be a dystopia circa 2045, but these classrooms still set my edtech heart aflame: Just 4 chapters into @erniecline Ready Player One. In the middle of the pandemic, most vendors had to resort to webinars and other teleconferencing options to share or discuss their wares. Enjoying it, especially for its vision of VR school.

article thumbnail

10 Ways to Publish Your Game Anywhere

The Game Agency

No need to download any software. DEPLOY YOUR GAME ON IPADS AROUND YOUR CLASSROOM. Get your learners up and moving during your training by placing iPads around your classroom for collaborative game play. POST THE GAME LINK INTO THE CHAT BOX OF A WEBINAR. Your attendees can play your game as part of the webinar experience.

LMS 52