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Gamification Stage Three: The Constraint

techlearning

That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do. It is all about the experience. I should have known better!

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Technology won't replace teachers, but.

Learning with 'e's

"Technology won't replace teachers, but teachers who use technology will probably replace teachers who don't" This was just one of the contentious and thought provoking statements made at Learning Through Technology this week in Glasgow. Another conclusion was that the technology wave is not slowing, and won't go away.

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Your midsummer ed-tech check-in

eSchool News

They all help classroom teachers and education leaders leverage education technology in the best ways possible. OER meets iPads in this district. Top BYOD tools for the Common Core classroom. Believe it or not, writing is a natural fit for gamification techniques. What do they have in common?

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Trends to watch in 2015: education and technology

Bryan Alexander

What can we expect in 2016 from the intersection of technology and education? I’m building on previous posts about trends in technology and educational contexts , plus my FTTE report, naturally. Educational technology trends. The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016.

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Taking Student Voice Beyond The Classroom

techlearning

At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn. As he mentioned, I was fortunate to meet Chris through our work on games in the classroom – and am inspired by this latest partnership. We hit it off over our shared love of video games and student voice.

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Welcome To Fair Haven Innovates

techlearning

A week later I flew cross country to Seattle to help run Picademy for over a hundred educators and in two days, I’ll by flying to Moscow for the EdCrunch forum where I’ll talk about Gamification and Fair Haven Innovates. The reality is that technology replaces jobs, not work. 2030 may seem far off, but it is not. Don’t worry, though.

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Resources from Miami Device

Learning in Hand

Felix Jacomino , the school’s Director of Technology, managed to lead a team that pulled off an incredible learning event. Technology Integration and the Common Core by Andrew Miller The CCSS call us to integrate technology in intentional and meaningful ways to have students meet rigorous standards. If You Challenge Them.