A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Might we also study whether learners with solid K12 library inquiry experience perform better than the student in the general SHEG sample ?

Technology won't replace teachers, but.

Learning with 'e's

LILAC was held in the heart of Manchester University , in a well appointed conference centre, where almost 300 library and information professionals gathered for three days to discuss information literacy.

Inspiring & Supporting Innovation at Independent Schools at this year’s ATLIS

Indiana Jen

Looking at the posted schedule , I’m excited to learn more about innovative curriculum enhancements such as incorporating coding into the whole curriculum , implementing gamification , and creating new educational spaces, such as maker spaces in the library. Courtesy of Pixabay.

Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds. The ALA Declaration for the Right to Libraries. You can show your support for the library that''s changed your life by signing the Declaration for the Right to Libraries. See my notes below for my own thoughts on the importance of libraries. Library 2.0

Your midsummer ed-tech check-in

eSchool News

Even with tight budgets, it’s possible to repurpose your libraries or media centers into 21st century makerspaces. Top BYOD tools for the Common Core classroom. Believe it or not, writing is a natural fit for gamification techniques.

OER 60

BEST OF SHOW AT TCEA 2018

techlearning

Accessible from any computer, tablet, or smartphone, ClassLink is ideal for 1:1 and Bring Your Own Device (BYOD) initiatives. EXPLORELEARNING, EXPLORELEARNING GIZMOS ExploreLearning Gizmos is a library of interactive online simulations for math and science in grades 3-12.

Trends to watch in 2015: education and technology

Bryan Alexander

The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Gaming and gamification should continue to attract experimental and creative faculty, plus allied staff, but that looks like a very slow growth area for now.