Remove BYOD Remove Common Core Remove Gamification Remove Libraries
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Your midsummer ed-tech check-in

eSchool News

Even with tight budgets, it’s possible to repurpose your libraries or media centers into 21st century makerspaces. Top BYOD tools for the Common Core classroom. With just 4 categories and less than a dozen tools, educators can hit a lot of Common Core standards. 5 ways to gamify writing in the classroom.

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Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds. The ALA Declaration for the Right to Libraries. See my notes below for my own thoughts on the importance of libraries.

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Might we also study whether learners with solid K12 library inquiry experience perform better than the student in the general SHEG sample ? You can now find out. Beyond the Bubble History Assessments.