article thumbnail

Sony Vows to Bring “Blockchain” Tech to Education. Will It Take Hold in K-12?

Marketplace K-12

Sony Global Education Inc. Sony Global Education , a company affiliated with the Japanese electronics corporation, defines blockchain as a decentralized network technology in which the same data are recorded and maintained on multiple nodes–computers connected to a network–that are geographically isolated.

Sony 40
article thumbnail

The Uphill Battles Facing Asia’s Education Technology Startups

Edsurge

Japan has earned a reputation for exporting successful products and services from different industries. In technology, Sony and Nintendo are among the most internationally recognized brands. But when it comes to the education technology industry, few people outside the country can name Japanese companies off the top of their heads.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

eLearning Brothers Expands Family with Two Corporate Training Acquisitions

Edsurge

The United States may not have had robot invaders from space in mind when drafting federal cybersecurity standards for the utility industry. Each chapter concludes with an assessment to prove employee understanding. Customers include PepsiCo, Bangkok Airways and Sony. Founded in 1999 and based in Deerfield Beach, Fla.,

article thumbnail

How “blockchain” technology could influence education

eSchool News

Sony Global Education sims to build a new, widely applicable educational infrastructure that enables diverse methods of evaluation, open sharing of academic proficiency and progress records. Sony Global Education’s Global Math Challenge is a worldwide competition that tests participants’ arithmetic and creative thinking skills.

Sony 40
article thumbnail

This Workforce Partnership Trains Tech Talent. Can It Boost Civic Engagement Too?

Edsurge

The tall ceilings, roof-top windows, exposed steel beams and air ducts hints at its industrial past. Roughly 200 local employers, including Kaiser Permanente, OSISoft, Sony and Typeform, have also participated. One group proposes using them for sidewalk maintenance work; another for traffic intersection safety assessments.

article thumbnail

WHAT’S NEW

techlearning

It includes a variety of assessments, multiple-choice and claim-evidence-reasoning assessments, along with extensive support for teachers such as embedded professional development and instructional resources to support a differentiated learning experience for each student. to streamline workflows for assessment and data analysis.

Epson 51
article thumbnail

Five Ethical Considerations For Using Virtual Reality with Children and Adolescents

MindShift

VR is not new; but its use in the past 50 years has been restricted to high tech labs in military, academia and industry. All the major players, including Microsoft, Sony, Samsung, Google and an HTC and Valve partnership are jostling for the consumer headset market. But today the technology has finally reached the masses.