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The Rise of eSports in Education: Breaking New Ground

The CoolCatTeacher

X.com @ iheartMsjohnson Show Notes Summary Esports is a growing industry and schools are increasingly adopting esports programs. You're about to read a transcript that's been generated by the AI in Adobe Premiere Pro and then me. It's a whole industry now because gaming is so powerful. from Texas Tech University. Oh my goodness.

E-rate 362
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A Thinking Person’s Guide to EdTech News (2017 Week 30 Edition)

Doug Levin

So there needs to be industry standards. From collaborative learning in the classroom to the provision of e-learning modules in undergraduate courses, the rise of the digital native is being used as a reason — some say a justification — for significant policy changes.

EdTech 150
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Hack Education Weekly News

Hack Education

” The story contains some machinations at the Department of Education in which the White Hous e tried to fire a Jeb Bush-supporting staffer. ” asks Chester E. Adobe plans to axe Flash. Duolingo has raised $25 million in Series E funding from Drive Capital. ” asks the Pioneer Press. ”). .”

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Hack Education Weekly News

Hack Education

” “When UConn broke up with Adobe : A parable of artists and copyright” by Tom Scheinfeldt. The e-book subscription service has raised $21.45 ” I’ve updated my calculations on the amount of venture capital funding in the ed-tech industry for the month of May. However will they cope. million total.

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Hack Education Weekly News

Hack Education

” Via Real Clear Education : “Connecting Schools to the Future: Rethinking E-Rate.” Scammers advertise phony job opportunities on college employment websites, and/or students receive e-mails on their school accounts recruiting them for fictitious positions. A reminder to avoid Adobe products.