Remove Accessibility Remove Android Remove Examples Remove Game-Based Learning
article thumbnail

50 Of The Best Video Games For Learning

TeachThought - Learn better.

We’ve discussed before the logistics of how to teach with video games (especially for non-mobile games). What exactly this looks like on a daily basis in your classroom depends on the reality of your classroom: Available technology, WiFi access and bandwidth, grade level, content area, your comfort level with games, and so on.

Video 40
article thumbnail

Best Vocabulary Websites for Students

Educational Technology and Mobile Learning

Learning new vocabulary is now easier than any time before and this is all thanks to the Internet. With a single click, users can access a wide variety of resources to help them enrich and improve their vocabulary. For example, if you type something like "longing for a time in the past", then the engine will return "nostalgia".

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Elementary Technology Favorites by Grade Level

Tech Helpful

You will immediately see that our teachers have access to iPads and many of their choices are iOS apps but often there are web versions and android apps for these as well. It is a huge arsenal and an all-you-can-read eBook library for kids 12 and under with unlimited access to over 10,000 high-quality kids’ books.

article thumbnail

Gaming, VR Exploring, and App Building: The Ellis Island Hack-A-Thon

techlearning

5) As with all gaming in my classes, students were asked to identify, fact, fiction and the methods used by the game designers to demonstrate key facts. Following the game and discussion, we investigated more about Ellis Island. Accessed 3 Oct. Accessed 3 Oct. Accessed 3 Oct. Accessed 3 Oct.

article thumbnail

What Technology Does What: An #edtech Chart For Teachers

TeachThought - Learn better.

Pocket (iTunes), Pocket (Android), Scoopit, Pearltrees. …Self-direct their own learning. Depends on what they’re learning, of course. browse the web, use common apps, access inexpensive games for game-based learning, stream video content). iOS/Android: ReadQuick.

EdTech 40