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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Audience engagement poses another conundrum.

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5 of the biggest education trends in 2024

eSchool News

The education industry has witnessed a rapid evolution in recent years , marked by new ideas and emerging technologies. In 2024, this momentum will continue, bringing forth new edtech, innovative teaching approaches, and inspiring learning spaces. Here are five of the biggest education trends in 2024: 1.

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How an LMS can help teachers keep older students engaged

Neo LMS

A version of this post was originally published on February 4, 2020, in Open Access Government. Teachers everywhere point to high levels of stress, long working hours, unclear expectations, and not enough support as the main issues behind their decision to part ways with the education system. Self-paced learning.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The Online Learning Consortium (OLC), one of the 12 partner organizations of Every Learner Everywhere, was charged with identifying and understanding innovations in the digital education landscape. To those working in higher education, some of the trends presented by the team may not have come as a surprise.

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Games-Based Learning Not Only Helps Students, but Teachers Too

Educator Innovator

an adaptation of the popular commercial game SimCity from nonprofit game collaborative GlassLab. Denise Cruz, the computer education teacher at Robinswood, watched students wrestle with the complex problem of how to manage air pollution while providing jobs, schools, homes, and transportation to SimCity citizens.

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New Mexico plans big statewide LMS rollout

eSchool News

In New Mexico there is an academic gap between rural and urban communities—students in some areas have access to a wider menu of course options, while others leave school ill-equipped for college,” explained Amy Jaramillo, executive director of IDEAL New Mexico, who served on the RFP evaluation committee during the selection process. “In

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SimCityEDU sets middle school students to work on a “Pollution Challenge”

Educator Innovator

SimCityEDU , an Educator Innovator partner, is proudly releasing its first game-based learning and assessment product built on the popular SimCity video game platform. This education-focused version, SimCityEDU: Pollution Challenge!, And now the just-released SimCityEDU: Pollution Challenge!