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Collaborative edtech tools are changing the game for student engagement

eSchool News

Key points: Adopting collaborative edtech tools creates a dynamic classroom environment Students often are more engaged when teachers take on a guiding role rather than a purely instructive one What’s been lacking in education up to now? billion by 2027 is a testament to that. The projected growth of the edtech industry to $605.8

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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Virtual and augmented reality in the classroom has proved to be effective for history and chemistry lessons. Since 1990, jobs in science, technology, engineering and math have grown by 79 percent , and are expected to grow an additional 13 percent by 2027 , according to a 2018 Pew Research Center survey. . eli.zimmerman_9856.

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ISTE23 Redux—AR/VR Over AI?

eSchool News

billion in 2027. Major players like Google, Microsoft Corporation, Meta, Samsung and Lenovo continue to invest major resources into its development. To help break down just where the technology is as it relates to being a true teaching tool in the classroom today I spoke with ClassVR’s Chris Klein. billion in 2022 to $11.95

Lenovo 93
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Weekly Summary Listing of News and Views from FutureofAI.org

The Learning Revolution Has Begun

GENERAL: ChatGPT Can Get Off My Lawn Anti-Piracy Group Takes Massive AI Training Dataset 'Books3′ Offline Google launches two new open LLMs Yes, AIs ‘understand’ things Tumblr and Wordpress to Sell Users’ Data to Train AI Tools I Wrote What? Are They Too Big?

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To Better Serve Adult Learners, Eliminate the Barriers Between Work and Learning

Edsurge

Department of Education forecasts that by 2027, postsecondary enrollment among adults will grow by just 1 percent, compared to a 5 percent growth rate for more traditionally-aged students. Working adults are self-directed, bring experience into the classroom and prefer learning that is practical and problem-centered.

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How 60 Minutes Oversimplified the Gender Gap and Overlooked Women in Tech

Edsurge

classrooms and written into state laws. If someone has an interview at Google, Saujani says, they have a group of people encouraging them beforehand and asking them how it went after. By Saujani’s estimations—based on a report from Girls Who Code—the gender gap in entry-level technology jobs is on track to close by 2027.

Industry 126
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Education Technology and the 'New Economy'

Hack Education

.” Microsoft acquired Minecraft in 2015 – which probably speaks volumes right there about its progressive potential – and in January of this year, Microsoft bought TeacherGaming, the maker of a Minecraft version aimed at classroom usage. Google’s Alphabet Inc. What it hasn’t delivered are many jobs.