Remove 2018 Remove EdTech Remove Gamification Remove Robotics
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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Since 1990, jobs in science, technology, engineering and math have grown by 79 percent , and are expected to grow an additional 13 percent by 2027 , according to a 2018 Pew Research Center survey. . MORE–FROM–EDTECH: See how mixed reality tools are helping K–12 teachers engage their students. “By

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How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

As with aiding assessment delivery, technology integration or EdTech innovation will lead to the most drastic shifts in education. In the future, many EdTech innovations will allow technology to significantly transform teaching tasks and develop fresh teaching techniques. Adopting technology integration in education.

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Pre-Order Shake Up Learning NOW, Get the Workshop for FREE!

Shake Up Learning

If you pre-order between now and April 3, 2018, I’m giving you a special gift–new brand new online course, The Dynamic Learning Workshop! © Shake Up Learning 2018. Pre-Order Shake Up Learning and Get the Workshop for FREE! I can’t believe this is really happening, y’all! You’ll discover.

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What?s New: New Tools for Schools

techlearning

CAROLINA BIOLOGICAL SUPPLY COMPANY BUILDING BLOCKS OF SCIENCE 3D ( www.carolina.com/help/pressreleases/2018/building-blocks-of-science-3d ) Carolina Biological Supply Company launched the new Building Blocks of Science 3D hands-on unit kits for students in grades K to 5. JIBO BE A MAKER APP ( www.jibo.com ) Jibo, Inc. announced the U.S.

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Celebrating the 3rd anniversary of the NEO Blog

Neo LMS

From gamification to digital citizenship to PD for teachers to classroom robots and everything in between, the 102 posts that have been published on the NEO Blog in the last 12 months covered oh so many subjects related to education technology and e-learning for educational institutions. 10 Edtech people to watch in 2018 [INFOGRAPHIC].

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App. com ) & ( www.bvlp.com ) & ( www.schoolmint.com ) Hero K12 and BV Investment Partners announced SchoolMint will be joining their EdTech Platform.

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Highlights From a Year of Tracking Future Trends in Education

Edsurge

Related to this development was the rise of what I think of as Social Justice Edtech. I was also surprised to see so little development in gaming and gamification within education this past year. Looking ahead to 2018, here are three predictions: First, we will probably see more work on the many ways automation (AI, robotics, etc.)

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