Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. The EdTech sphere is obviously developing quickly, so some things that seemed impossible only a few years ago have become a standard in the meantime. 5 New EdTech tools to watch.

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Use Coding to Create Diverse Projects, From Art to Robotics

techlearning

Microsoft MakeCode Bring code to life with circuits, robots, Minecraft, and more Pros: Great connection between code and hardware, easily switch from block- to text-based commands. Gamification Lesson Plans edtech STEM Site of the Week Resources Robotics Makerspace News Coding

The Asian Money Fueling US Edtech Investments

Edsurge

To adapt, many companies are investing domestically, particularly in China, where edtech companies raised more than $1.2 edtech startups raised last year. edtech investor, including. Edtech Companies With Asia-Based Investors. Across Asia, investors and companies are looking for more diverse products that can inspire new innovations in the local edtech ecosystems. edtech startups, including Enuma , Knewton , Minerva Project , Ready4 and Volley.

Wacky Machines Offer Problem-Solving Fun

techlearning

Use Coding to Create Diverse Projects, From Art to Robotics ] Bottom Line: Hands-on problem-solving leads to great fun and independent learning with the right curricular wraparound to connect what kids are doing with what they need to know.

Celebrating the 3rd anniversary of the NEO Blog

Neo LMS

From gamification to digital citizenship to PD for teachers to classroom robots and everything in between, the 102 posts that have been published on the NEO Blog in the last 12 months covered oh so many subjects related to education technology and e-learning for educational institutions.

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6 Tips for making the most of ed tech exhibitions

Neo LMS

For many teachers, edtech conferences are a major highlight of the school year and a great opportunity to connect with fellow educators. Not to mention 3D printing, AR and robots! Speaking of edtech conferences, The Bett Show is just around the corner.

Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? 5 Lessons Video Games Can Teach EdTech Developers. Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics.

Dynamic Learning v. Static Learning (DO THIS, NOT THAT)

Shake Up Learning

Static Learning (DO THIS, NOT THAT) #SUL #edtech #edchat Click To Tweet. SUL #edtech #edchat Click To Tweet. Dynamic Learning edtech educational technology Free Resources for teachers Infographic Instructional Technology dynamic learningThe post Dynamic Learning v.

Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

STEAM-based learning emphasizes both hands-on and digital experiences with engineering, art, game design, prototyping in makerspaces, authoring, robotics, and much more. Michael Matera, a 6th grade world history teacher in Milwaukee, used his expertise in gamification to write a top selling book, Explore Like a Pirate. I’m the gamification guy,' come talk to me. Michael Matera— 6th grade world history teacher with expertise in gamification and author of Explore Like a Pirate.

Disruptive technologies in Education industry

EdSense

The growth in the edtech sector is most pronounced in the entire Asia-Pacific region which is predicted to become 54% of the global edtech market by 2020. Gamification. Minecraft, Mathletics are some of the popular gamification apps that are in use across many schools.

Pre-Order Shake Up Learning NOW, Get the Workshop for FREE!

Shake Up Learning

There are hundreds of new things to do in the classroom: Genius Hour, Maker Education, Project-Based Learning, Problem-Based Learning, Challenge-Based Learning, Robotics, Coding, Gamification, STEM, STEAM, lions and tigers and bears, oh my! Blended Learning Books Dynamic Learning edtech educational technology Instructional Technology Professional Development Reading shake up learning booksThe post Pre-Order Shake Up Learning NOW, Get the Workshop for FREE!

Highlights From a Year of Tracking Future Trends in Education

Edsurge

Related to this development was the rise of what I think of as Social Justice Edtech. I was also surprised to see so little development in gaming and gamification within education this past year. These edtech approaches received both buzz and practice over the past decade, but no longer seem to win attention in media and at conferences. Looking ahead to 2018, here are three predictions: First, we will probably see more work on the many ways automation (AI, robotics, etc.)

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What’s New: New Tools for Schools

techlearning

launch of Be a Maker, an all-new mobile application that teaches children how to code by allowing them to program their Jibo robot. Children ages 7-12 can use the Be a Maker app to create customized programs for their Jibo robot to perform, including speech and expressions.

8 Cool Tools You May Have Missed at ISTE 2017

Graphite Blog

It's not easy to stand out among the the giants of edtech like Google, Apple, or Microsoft. Silas uses gamification, avatar creation, and (soon) VR to help kids record videos of their own situations and get teachers involved in feedback. Ziro : There's Sphero and Ozobot , and a host of other robotics tools out there. They are focusing on designing robots through motion-controlled hand gestures and letting the coding motivation arise naturally.

WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App. KinderLab KIBO ( kinderlabrobotics.com/kibo/ ) is a robot kit designed for young children aged 4–7 years old.