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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Since 1990, jobs in science, technology, engineering and math have grown by 79 percent , and are expected to grow an additional 13 percent by 2027 , according to a 2018 Pew Research Center survey. . Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. .

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Celebrating the 3rd anniversary of the NEO Blog

Neo LMS

From gamification to digital citizenship to PD for teachers to classroom robots and everything in between, the 102 posts that have been published on the NEO Blog in the last 12 months covered oh so many subjects related to education technology and e-learning for educational institutions. 10 Edtech people to watch in 2018 [INFOGRAPHIC].

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How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

Below are three examples of transformative EdTech innovations: Gamification in education is a key movement in EdTech. In the future, many EdTech innovations will allow technology to significantly transform teaching tasks and develop fresh teaching techniques.

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Highlights From a Year of Tracking Future Trends in Education

Edsurge

I was also surprised to see so little development in gaming and gamification within education this past year. Looking ahead to 2018, here are three predictions: First, we will probably see more work on the many ways automation (AI, robotics, etc.)

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Makerspace Starter Kit Updated

The Daring Librarian

makerspace #LEGOS About time @amazon A post shared by @GwynethJones (@thedaringlibrarian) on Aug 24, 2018 at 4:53am PDT If I could only buy one thing for a Makerspace, it would be LEGOS! You an start with just one Sphero Mini : The App-Controlled Robot Ball Photo by: Jenny of The Brick Castle "Little robot. Legos rule!

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Pre-Order Shake Up Learning NOW, Get the Workshop for FREE!

Shake Up Learning

If you pre-order between now and April 3, 2018, I’m giving you a special gift–new brand new online course, The Dynamic Learning Workshop! © Shake Up Learning 2018. Pre-Order Shake Up Learning and Get the Workshop for FREE! I can’t believe this is really happening, y’all! You’ll discover.

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Makerspace for Little or Nothing

The Daring Librarian

But what if we spend thousands of dollars on 3D printers, robotics, and other ephemera and it just ends up collecting dust? We’ve created cardboard arcades, robots, buildings, etc." -- Read the article for more! Graphic by @DianaLRendina Tech Take-Apart Robot Challenge Tech take-apart is a classic makerspace activity.