Remove 2017 Remove Company Remove Demo Remove Game-Based Learning
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?Meet Intel Education Accelerator’s Newest Cohort of EdTech Visionaries

Edsurge

It was an edtech entrepreneur’s dream on Wednesday at Intel’s Education Accelerator Demo Day. This year’s cohort, whose products range from game-based learning to AI-generated flashcards, has a lot to be excited about. The program announced that last year, participants like tutoring app company GotIt!

EdTech 60
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Merge Cube Mania in Middle School

The CoolCatTeacher

She, I just found out, was MACUL 2017 Tech Using Teacher of the Year. I demoed it. The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. This company has no impact on the editorial content of the show. Merge Cube Mania in Middle School.

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Classroom Gaming Should Be Engaging, Tied to Curriculum—and Not Require Teachers to Code

Edsurge

It’s one thing when master teachers successfully implement learning games in a carefully controlled research study. But engaging students through game-based learning (GBL) means little unless the games are easy to implement and effective where they matter most—in the classroom. When we launched.

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