Remove 2015 Remove Game-Based Learning Remove Gamification Remove Technology
article thumbnail

5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

Heather is passionate about integrating technology in education to amplify student voice, increase communication, and engage students. She has been a presenter at ISTE 2019, NCCE 2016-19, the Southern Oregon EdTech Summit 2015-18, and IntegratED 2017-18.

article thumbnail

Epic Guide To Game Based Learning

The CoolCatTeacher

100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Games are fun. Game based learning excites learning in my classroom. Game Based Learning in My Classroom. Sept 2015).

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

eLearning Rockstars Stage – Using Games to Make Your Training More Effective

The Game Agency

Karl Kapp , Professor of Instructional Technology and Director of the Institute for Interactive Technologies at Bloomsburg University and Stephen Baer , Managing Partner of The Game Agency, joined forces to present an engaging, interactive session at this year’s DevLearn Expo. by Stephanie Ivec. That’s crazy.

article thumbnail

Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

-based Ambient Insight, predicts a five-year compound annual growth rate, or CAGR, of negative 6.4 billion drop in worldwide revenue from 2015 to 2021. According to the document, “the recent steep declines in the e-learning industry essentially mean that the e-learning era is effectively over.

Report 70
article thumbnail

Leveling Up: How Digital Game-Based Learning Is Altering Education

EdNews Daily

At the turn of the 21st century, public interest in games as learning tools took hold. In the eyes of digital game-based learning proponents, the general public and today’s teachers finally understood something that students and educational researchers knew all along. The Basics of Digital Game-Based Learning.

article thumbnail

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Learning Models, Theories, and Technology: A Dictionary For 21st Century Teachers. Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Activity-Based Learning.

article thumbnail

Take PD To the Next Level with Badges

Shake Up Learning

Take PD to the Next Level with Badges (credit: Denton ISD) A few weeks ago I had the privilege of speaking at the 2015 Technology in Action Conference (TIA) held in Denton, Texas. Gamification and the use of badges is nothing new, and many of us have found ways to use these in adult learning and professional development.