article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. It’s a teaching solution based on Virtual or Augmented Reality. Game-based learning.

EdTech 347
article thumbnail

It’s Game Over for the Institute of Play. But Its Legacy Lives On.

Edsurge

The news came as a surprise to educational game developers and researchers, many of whom credit the Institute of Play for supporting and growing the game-based learning industry. The experimental institution, called Quest to Learn , opened its doors in 2009 and became the subject of many books and articles.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Modern Learning Strategies: 6 Channels Of 21st Century Learning

TeachThought - Learn better.

In pursuit, the theme of ’21st-century learning’ often surfaces, a popular label that, while perhaps cliche, still seems to be necessary as we iterate learning models, fold in digital media resources, then add learning algorithms, privacy concerns, and data analytics to an already chaotic event (i.e.,

Strategy 145
article thumbnail

Edtech and Social Emotional Learning #sel

The CoolCatTeacher

Today Dr. Michelle Zimmerman @mrzphd talks about social emotional learning and education technology. With insights on everything from Minecraft, to digital inking, to common mistakes made with technology and SEL, Michelle gives us an important overview of two things often not discussed together. And that’s such a fantastic tool.

EdTech 190
article thumbnail

Games for girls

Learning with 'e's

Here is the title and abstract: Playing Games: Do Game Consoles have a Positive Impact on Girls’ Learning Outcomes and Motivation? Games based learning is currently a hotly debated topic in education and is a fertile field of study (Holmes, 2011; Abrams, 2009). Unported License.

PLE 57
article thumbnail

An audience with.

Learning with 'e's

I published the results of the study in 2009, revealing that when they were aware of an audience, students raised their game. The feedback and questions from audiences often add an extra dimension to the learning experience, because they highlight questions and issues the presenter may not previously have considered.

Wiki 60
article thumbnail

Helping Others Along – Motivation Theory and the SAMR Model

techlearning

As innovators and early adopters of emerging technology we often find ourselves in the situation to help our colleagues. How do we best help them to understand the value of new technology and how it might benefit their students lives (rather than how might it help my fit into their classroom).