article thumbnail

It’s Game Over for the Institute of Play. But Its Legacy Lives On.

Edsurge

The news came as a surprise to educational game developers and researchers, many of whom credit the Institute of Play for supporting and growing the game-based learning industry. The experimental institution, called Quest to Learn , opened its doors in 2009 and became the subject of many books and articles.

article thumbnail

Modern Learning Strategies: 6 Channels Of 21st Century Learning

TeachThought - Learn better.

In pursuit, the theme of ’21st-century learning’ often surfaces, a popular label that, while perhaps cliche, still seems to be necessary as we iterate learning models, fold in digital media resources, then add learning algorithms, privacy concerns, and data analytics to an already chaotic event (i.e.,

Strategy 145
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Top 5 new EdTech tools that you might use in your university

Neo LMS

Game-based learning. The best way to acquire and retain knowledge is by learning through games. The Kudan Elementary School in downtown Tokyo organized the first robot teacher testing as far back as 2009. Online learning. They are patient and unbiased.

EdTech 347
article thumbnail

An audience with.

Learning with 'e's

I published the results of the study in 2009, revealing that when they were aware of an audience, students raised their game. The feedback and questions from audiences often add an extra dimension to the learning experience, because they highlight questions and issues the presenter may not previously have considered.

Wiki 60
article thumbnail

Teaching with Games: TeacherQuest’s District-Wide Vision

Educator Innovator

We asked our program facilitators a few questions about what teachers can learn from TeacherQuest. Those interested in game developer takeaways should check out the Q&A on gamesandlearning.org. How does your approach to game-based learning connect to or build on established teaching practices?

article thumbnail

Games for girls

Learning with 'e's

Here is the title and abstract: Playing Games: Do Game Consoles have a Positive Impact on Girls’ Learning Outcomes and Motivation? Games based learning is currently a hotly debated topic in education and is a fertile field of study (Holmes, 2011; Abrams, 2009).

PLE 57
article thumbnail

Edtech and Social Emotional Learning #sel

The CoolCatTeacher

Michelle Zimmerman, PhD, has taught all grades from Pre-K through 10th within the past 17 years, with a focus on middle and high school since 2009. Full Bio As Submitted. Dr. Michelle Zimmerman. She has presented her research across the US and Canada since 2007.

EdTech 199