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Maximizing COVID Relief Funding and Its Effectiveness

edWeb.net

The featured panelists were Dr. Don Gemeinhardt, Director of Strategic Grants and Finance Development at Boxlight, Dr. Alex Leis, CEO of Boxlight-EOS, and Hannah Olson, Product Manager of STEM Solutions at Boxlight and Co-Founder of MyStemKits. This edWeb broadcast was sponsored by Boxlight. Watch the Recording Listen to the Podcast.

STEM 98
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How can teachers use VR in the classroom?

Neo LMS

These days, using multimedia tools is a foregone conclusion for the well-resourced teacher; technology is enabling greater interactivity and engagement between students as well as with the information they are required to learn. Finally”, you thought, “some fun in class!” How can teachers use VR in the classroom. Second Life.

Classroom 150
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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

He worked on the 3D feature film Valiant in 2003, after which he worked on Ant Bully. Video games are inherently a learning tool. We passionately believe that tool can provide authentic and engaging experiences for students and educators.