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Why Esports in Schools is a Good Thing

ViewSonic Education

Between 2018 and 2019 the number of leagues that facilitate esports in schools nearly doubled. A 2003 analysis of 15 cases of school shooters found all but two suffered from social rejection. Students who are drawn to gaming are often equally captivated by the broader technology ecosystem. So it is with esports.

STEM 417
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It’s A Smartphone Life: More Than Half Of U.S. Children Now Have One

MindShift

These stats come from a new, nationally representative survey of media use among children ages 8-18, by Common Sense Media, which has been tracking this since 2003. Just ask Ashley Mingo, a junior at the Hudson High School of Learning Technologies in New York City. Seven in 10 teen girls use social media every day.

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Media Literacy Resources for Classrooms

Graphite Blog

Effective media literacy education also involves a strong focus on civic engagement and creation, connecting people with the tools to make their voices and perspectives heard. Of course, media literacy is always evolving as technology and culture shift, and there's no shortage of smart frameworks that each define it slightly differently.

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The Emergency Home Learning Summit Final Week - 24 Amazing Interviews Start Tomorrow

The Learning Revolution Has Begun

Her passion for smart entertainment has lead her around the world, speaking on the role of STEAM (Science, Technology, Engineering, Art, Mathematics) programming on television. Since then she has served in various capacities including as a literacy coach, ed tech professional development manager and technology innovation manager.