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Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education

User Generated Education

Share Out: A goal of the design thinking process is sharing learning out to a broader public. This is typically done by sharing documentation of learning and final reflections through social media. Universal Design for Learning® (UDL). Barbara actively blogs at [link] and tweets at [link].

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22 Top Tips for Better Classroom Management

The CoolCatTeacher

As you teach and find new tools, adopt classroom management strategies that help you hold students accountable, keep them engaged, and personalize learning for them. Work the Room Rare is the person who can drive a car from the back seat. Parents observe and notice teachers who enjoy teaching and are constantly learning.

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The Classroom or Library as a Maker Space

User Generated Education

Makerspaces, Maker Education, STEM, and STEAM are gaining lots of traction in Kindergarten though college level education. Articles, resources on social media, and conference presentations on these topics are proliferating at a rate that most educators are now familiar with maker education.

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Learning Revolution - Week's Events - AERO - National Geographic - Top Tech Stories - Rankin on Revolution - SAT Talk - More

The Learning Revolution Has Begun

Wednesday, March 12th at 9am PDT in Seattle, WA Maker Movement at NCCE 2014 with Sylvia Martinez, Join colleagues for a day of hard fun and problem solving — where computing meets tinkering and design. The summit begins with the case for project-based learning, making, tinkering, and engineering. Learn more here.

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13 Ways Education Could Change In The Next 13 Years

TeachThought - Learn better.

This could also be accomplished through adaptive learning software, smart apps, and a blended approach to learning that mixes precise decoding instruction driven by personal learning algorithms, mixed with “human” teaching of the art and science of media design. .” (1). Which is bad.