Remove Handbook Remove Robotics Remove STEM Remove Technology
article thumbnail

AI in the Classroom: A Complete AI Classroom Guide

The CoolCatTeacher

Dan is a respected authority in educational technology and artificial intelligence. As Director at Edufuturists, he is committed to shaping the future of education through technology and innovation. Just how much that technology had progressed. Dan holds an M.A. There was email. A basic browser. But you know what?

Classroom 425
article thumbnail

A Hyperdoc Unit That Will Blow Your Mind!

Shake Up Learning

Designed to help students dig deeper into the book, The Wild Robot by Peter Brown. Pick up a copy of the Hyperdoc Handbook or visit their website to learn more. This Hyperdoc novel study was designed to accompany the reading of the book The Wild Robot by Peter Brown during the Global Read Aloud (GRA). making STEM connections.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Ultimate Teacher Gift Guide 2017

Shake Up Learning

From Spiderman and R2-D2 Sphero robots to adult coloring books to those dream items like drones! I have curated over fifity items here for teachers, principals, technology specialist, or anyone! The Hyperdoc Handbook. Bit Starter Pack, the Smart Robot Toy. Chibitronics Chibi Lights Circuit Stickers STEM Starter Kit. .

article thumbnail

The Ultimate Teacher Gift Guide 2016

Shake Up Learning

I have curated seventy items here for teachers, principals, technology specialist, or anyone! The Hyperdoc Handbook. Wonder Workshop Dot Robotics Kit. Chibitronics Chibi Lights Circuit Stickers STEM Starter Kit. Wonder Workshop Dash & Dot Robot Wonder Pack. Double Robotics Telepresence Robot for iPad.

eBook 28
article thumbnail

The ‘Maker’ Movement: Understanding What the Research Says

Marketplace K-12

Some fear the corporatization of Maker education, particularly as schools and policymakers have embraced the movement as a way to promote STEM (science, technology, engineering and math) education and workforce preparation. As yet, though, “empirical evidence specifically about making is limited,” Martin acknowledges.

article thumbnail

Epic Guide To Game Based Learning

The CoolCatTeacher

Builder Bowls – Builder Bowls revolve around a wide range of immersive technologies, including Virtual Reality (VR), Augmented Reality (AR), simulations, video games, caves and domes, 3D printing and robotics. Pedagogy first, then technology. Science, Technology, Engineering & Math (STEM). Competitions.