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4 Awesome edtech solutions for making students fall in love with reading

Neo LMS

A recent study conducted by the American Academy of Arts & Sciences has revealed that the situation is quite gloomy. Authors threw in some gamification, as readers receive badges and rewards as they carry on with their reading. In a house where the TV is always on, you are very unlikely to become an avid reader. But it’s worth it!

EdTech 261
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Make your LMS a social learning platform

Ask a Tech Teacher

Taking note of the importance of social learning, some LMSs have begun to add features to promote social learning, for those students who are studying online. Seminars held online, are called webinars. Gamification and Virtual Reality. LMSs are now being accepted as one of the ways to learn smartly.

LMS 159
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14 Education Advancements in a Year

Ask a Tech Teacher

A 2014 study conducted for the Bill & Melinda Gates Foundation found many teachers felt learning in a seminar or workshop — what is commonly referred to as the “sit ‘n’ get” model of professional development — didn’t work for them. Gamification of classes. Dedicated teacher training. Virtual participation.

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8 Strategies To Help Students Ask Great Questions

TeachThought - Learn better.

A literary device–a metaphor example, is usually studied in isolation. A Socratic Discussion, which is also referred to as a Socratic Seminar, is a group learning strategy designed to support students in open-ended examination and extended critical thinking through dialogic terms. Paideia Seminar. The upside? From the (a?)

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The Asian Money Fueling US Edtech Investments

Edsurge

The masochistic obsession with studying has deep roots. The technologies built by these companies span a wide gamut of buzzwords (adaptive learning, artificial intelligence, gamification) but will be integrated with TAL’s online offerings. That history is not lost on investors. TAL has already directly funded a handful of U.S.

EdTech 100
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Learning Revolution Free PD - Michael Stephens Live Keynote - Follett Challenge - Digital Citizenship Week - K12 Online Starts

The Learning Revolution Has Begun

Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM. It runs for 2 weeks (October 20-31) with video presentations uploaded daily Monday through Friday. The conference is asynchronous, so you don''t need to worry about time zones.