article thumbnail

Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

She has been instrumental in the design of software using artificial intelligence for data-driven decisions in all content areas and the suite of services to facilitate the implementation of those products. Furthermore, in May 2013, they obtained a certification in Gamification through Coursera Course Certificates.

Training 330
article thumbnail

64 predictions about edtech trends in 2024

eSchool News

Most educators and students are not technology professionals and prefer classroom solutions that are simple to use and easily work with the various programs, software and other hardware which educators have grown accustomed to. Diana Heldfond, CEO & Founder, Parallel Learning Are students learning?

Trends 144
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

65 predictions about edtech trends in 2024

eSchool News

Most educators and students are not technology professionals and prefer classroom solutions that are simple to use and easily work with the various programs, software and other hardware which educators have grown accustomed to. Diana Heldfond, CEO & Founder, Parallel Learning Are students learning?

Trends 52
article thumbnail

Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Gamification for Learning. Our approach towards designing our educational applications was to incorporate gamification theory and techniques (narrative, acknowledging achievement, giving rewards, socialisation and altruism), as to encourage and motivate students with higher levels of engagement through learning activities.

article thumbnail

Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

I hoped to move on from there to what I called “approaches”, ways of using tech that didn’t depend on a specific platform – i.e., gaming and gamification, blended learning, distance learning, MOOCs, mobile, and digital literacy. Discussion went in some interesting angles, such as secondary education.

article thumbnail

Fitbit for education: Turning school into a data-tracking game

The Hechinger Report

Neill Gregory, Fresno Unified School District software engineer. We’re trying to avoid kids opting out because they see these super-smart kids are just going to win and [they] can’t compete,” said Paul Scott, coordinator of Fresno Unified’s software development team. That’s not fun at all.”. All of this was strategic.

Data 71
article thumbnail

Learning in the Digital Age

eSchool News

Gamification elements are also employed to make learning more enjoyable and to incentivize student participation. Embracing digital learning in primary and secondary education offers several compelling advantages as we examine the importance of education in the digital age.