Remove Gamification Remove Mobility Remove Student Engagement Remove Trends
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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

Student engagement is changing, driven by digital natives looking to combine organic social interaction with science, technology, engineering and math discovery. Here are a few emerging approaches: Project-Based Learning: PBL focuses on giving students real-world challenges that help them develop problem-solving skills.

Robotics 397
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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. 2) Relatable to Modern Students (Digital Natives) .

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Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. 5 New EdTech tools to watch.

EdTech 347
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A Guide to Choosing an Interactive Learning Platform

ViewSonic Education

EdTech offers personalized learning, real-time feedback, and vast resources for students while empowering teachers to create engaging lessons and tailor instruction. This can help to supercharge resource allocation and communication, creating an education ecosystem where student engagement soars and learning goals are smashed.

Learning 213
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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Why we should leave behind the cookie-cutter education.

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How to Use Digital Textbooks in the Classroom

Kitaboo on EdTech

The interactive features that form part of digital textbooks have captured the attention of both students and teachers, providing the former a more engaging and immersive experience and allowing the latter easy access to online resources to supplement their teaching. Top Trends Higher Education Textbook Publishers Must Follow.

How To 91
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Top 5 Benefits of Digital Textbooks You Never Knew About

Kitaboo on EdTech

Increased Engagement Gamification is a new trend designed to make education fun and engaging. It has been proven to improve student productivity by almost 50%. It uses game design elements, such as points, badges, and leaderboards, to motivate students to compete and achieve specific goals.

eBook 52