How Gamification Through Mobile Apps Can Improve Student Engagement

EmergingEdTech

Elementary education in the 19th century was just about teaching children some basic learning, usually the ability to read. Educational Games & Gamification iPads and Other Tablet Devices iPhones and Smartphones Mobile Learning Resources

Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

This collaborative work has placed the NEO Blog in the first 20% of all e-learning blogs! Besides these five trends of 2016, mobile learning, gamification and cloud integration have continued to be on the lips of ed tech people everywhere.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

But that hasn’t stopped us from asking a number of experts in education and technology to gaze into their crystal balls and share their thoughts on one major EdTech trend we can expect to see lighting up learning and one major challenge that education will face in 2016. I believe more schools worldwide will find the funds and way to have their students learn with technology. Students should have room for testing ideas without worrying about grades or harming their futures.”

Resources from Miami Device

Learning in Hand

Felix Jacomino , the school’s Director of Technology, managed to lead a team that pulled off an incredible learning event. I had a great time encouraging educators to give students as much ownership over their devices and learning as possible. Come play along and learn how.

It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Mobile phones are in the hands of young people everywhere, so it is quite natural that teaching and learning opportunities are progressing towards the mobile domain. We piloted our first LBMLG in a core undergraduate Business course involving more than 400 students in 2014.