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6 Tips for making the most of ed tech exhibitions

Neo LMS

From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. Does the conference meet your school’s ed tech goals? The NEO team will be happy to meet you there! Not to mention 3D printing, AR and robots!

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14 Education Advancements in a Year

Ask a Tech Teacher

A 2014 study conducted for the Bill & Melinda Gates Foundation found many teachers felt learning in a seminar or workshop — what is commonly referred to as the “sit ‘n’ get” model of professional development — didn’t work for them. Gamification of classes. Dedicated teacher training.

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What Role Should Students Play in Your Personalized Learning Implementation?

Edsurge

Recently, we discussed creating a common vision for a school model that meets the needs of the whole learner and mentioned that we'd be tackling this very problem at Fusion 2018 in October. There may be no better example of meeting students where they are than Arnold’s gamification of the learning process.

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Top 10 Digital Tools for the Classroom

Kitaboo on EdTech

KITABOO is one of the best digital tools for the classroom because its content is designed for bite-sized learning with knowledge nuggets, interactive assessments and gamification. Prezi Video enables users to design professional video presentations to be shared in classrooms, conferences, seminars, and the like.

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Trends to watch in 2015: education and technology

Bryan Alexander

There’s now a movement to teach humanities seminars online. One crucial impact of mobile technologies in education is the way they tear down our old boundary walls, the ones around in-session classes, or conferences, or meetings. This rising tide could pause. I expect to see numerous stories along these lines in 2016.

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Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

Michael Matera, a 6th grade world history teacher in Milwaukee, used his expertise in gamification to write a top selling book, Explore Like a Pirate. I’m the gamification guy,' come talk to me. We partner with over 75 organizations to ensure our students have internship options that meets their needs. We should be ok with it.

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Learning Revolution Free PD - Michael Stephens Live Keynote - Follett Challenge - Digital Citizenship Week - K12 Online Starts

The Learning Revolution Has Begun

Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM. It runs for 2 weeks (October 20-31) with video presentations uploaded daily Monday through Friday. The conference is asynchronous, so you don''t need to worry about time zones.