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It’s Game Over for the Institute of Play. But Its Legacy Lives On.

Edsurge

The news came as a surprise to educational game developers and researchers, many of whom credit the Institute of Play for supporting and growing the game-based learning industry. educational institutions. Beginning in 2015, the group pursued fee-for-service work to generate revenue and become less dependent on grants.

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Microsoft Unveils New Tech to Create Personalized, Immersive Education

EdTech Magazine

In addition to updating the popular game-based learning platform, Microsoft also announced partnerships with Pearson and WGBH’s Bringing the Universe to America’s Classrooms project to create new mixed, augmented and virtual reality offerings.

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20 By 2020: Quizlet’s Big Revenue Ambitions From Third-Party Content Partners

Edsurge

Content partners include publishers such as Pearson, nonprofits including the Jane Goodall Institute, test-prep providers like MCAT Self Prep, and other edtech companies including EverFi. That publishers like Pearson would make their materials available on a platform like Quizlet might mark a tidal shift in the education industry.

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K-12 Dealmaking: Ariz. State Launches Ed Tech Partnership; K12 Inc. Acquires LTS Education Systems;

Marketplace K-12

purchased a publisher of digital game-based learning technology while Arizona State University partnered with investors to get new ed tech to the market faster. Pearson to Sell GlobalEnglish Corp.: Education and publishing company Pearson is planning to sell GlobalEnglish Corp., In recent dealmaking news, K12 Inc.

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With Eyes on Asia, Kidaptive Raises $19.1M to Grow Its ‘Invisible’ Adaptive Learning Platform

Edsurge

Kidaptive first entered the edtech market in 2012 with Leo’s Pad, a game-based learning app that offered mini-games and puzzles to assess cognitive skills in young children. Once the industry’s poster child for adaptive learning, Knewton boasted working with dozens of publishers, including Pearson and McGraw-Hill.

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The Vocabulary Doctors: How to Teach Vocabulary

The CoolCatTeacher

Kimberly’s Literacy Blog and has collaborated in writing classroom curriculum and language arts sections as well as chairing the Elementary Reading National Evaluation Preparation Committee for Pearson Education.

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What Video Games Like Doom Teach Us About Learning, According to GBL Guru James Paul Gee

Edsurge

We caught up with Gee to learn about what games he’s currently playing, what he’s learning, why he doesn’t trust people who don’t finish games, and how it feels to be one of the most respected voices in the game-based learning community at the ripe age of 68. No one really cared about the business.

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