Remove Game-Based Learning Remove Learning Analytics Remove Mobility Remove Presentation
article thumbnail

It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design. To those working in higher education, some of the trends presented by the team may not have come as a surprise.

Trends 182
article thumbnail

Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

But now with mobile phones, tablets, and laptops being a part of school education, it is much easier to deliver STEM courses on these devices, making the courses more interactive, accessible and engaging. Related: 5 Ways to Use Learning Analytics in K-12 Education. Related: Do Millennials Learn Better on Mobile Devices.

STEM 90
article thumbnail

?Updates, Upgrades and Overheard: What Was Unveiled at ISTE 2017

Edsurge

Upgrades also include Smarty Ants Español, a program designed to help K-2 Spanish-speaking students learn how to read in Spanish. the game-based learning platform, is going mobile. WHO GIVES A KAHOOT?: According to Erik C. Kids can do homework through the app and use it any place, on the go,” Harrell explains.