Remove Game-Based Learning Remove Gamification Remove Learning Remove Mobile Learning
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Kahoot Guide to Creating Engaging and Fun Learning Games

Educational Technology and Mobile Learning

Kahoot is a game-based learning website that allows teachers and students to create, explore, and play a wide variety of educational games. Kahoot uses the learning principles of gamification to.read more.

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

For those who don’t know what it is, eLearning refers to learning that utilizes electronic means to create a more dynamic and instructive learning environment. Adaptive Learning. Social Learning. Video learning. Today, eLearning reigns supreme.

Trends 397
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Best Geography Learning Apps

Educational Technology and Mobile Learning

In today’s post, I am sharing with you a collection of carefully curated geography learning apps. They offer a plethora of benefits, from providing immersive and interactive learning experiences to catering to diverse learning styles. These apps turn abstract geographical concepts into tangible and relatable experiences.

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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digital learning products are predicted to rise, according to a market research report released recently. Unstable Economies Impact E-Learning Market.

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Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. Much more learning will be done outside of the classroom.

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Digital learning futures

Learning with 'e's

Digital Learning Futures View more presentations from Steve Wheeler As I write this blog post, the above slideshow has received almost 18,000 views in just 48 hours since it was posted up onto Slideshare. I also discussed pedagogical issues such as deep and surface learning, creative thinking and the transformation of knowledge consumption.

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50 Alternatives To Lecturing

TeachThought - Learn better.

Ed note: This post is promoted by SEU’s Master of Education program, who asked to write about how learning is changing, and let you know about their Master of Education and Educational Leadership program, which can you read more about here. In the background knowledge-building phase of learning, for example. Learning Models.