Gamification in Education

Kevin Corbett

Below is a great infographic on Gamification in Education. It is from Knewton Learning. The Gamification in Education infographic emphasizes the amount of time spent by people playing games in other areas of life and begs the question of whether the intrinsic values of gamification can also be incorporated into education, to increase the engagement, graduation, and important skills needed by students in the future. See also: Gamification in Education: What?

Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. We even mentioned the Semantic Web (or Web 3.0 ) as a potential horizon technology for learning. For students with mobility issues in particular, this may turn out to be an important leveler.

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Digital learning futures

Learning with 'e's

Digital Learning Futures View more presentations from Steve Wheeler As I write this blog post, the above slideshow has received almost 18,000 views in just 48 hours since it was posted up onto Slideshare. These slides accompanied my presentation during the Learning Technologies conference and exhibition held at London's Olympia on 25-26 January. I also discussed pedagogical issues such as deep and surface learning, creative thinking and the transformation of knowledge consumption.

The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

For those who don’t know what it is, eLearning refers to learning that utilizes electronic means to create a more dynamic and instructive learning environment. Adaptive Learning. Adaptive learning is a style of education where resources, activities, projects, and assignments are tailored to each student’s individual needs. Social Learning. Video learning. Gamification. Mobile Learning. Learning Management Systems.

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Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. We even mentioned the Semantic Web (or Web 3.0 ) as a potential horizon technology for learning. For students with mobility issues in particular, this may turn out to be an important leveler.

Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digital learning products are predicted to rise, according to a market research report released recently. based Ambient Insight, predicts a five-year compound annual growth rate, or CAGR, of negative 6.4 Unstable Economies Impact E-Learning Market. By guest blogger Leo Doran.

50 Alternatives To Lecturing

TeachThought - Learn better.

Ed note: This post is promoted by SEU’s Master of Education program, who asked to write about how learning is changing, and let you know about their Master of Education and Educational Leadership program, which can you read more about here. In the background knowledge-building phase of learning, for example. We were going to include several videos and frameworks, but that makes the post clumsy and slow-loading on smaller mobile devices. Learning Models.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Learning Models, Theories, and Technology: A Dictionary For 21st Century Teachers. Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Form: An index of learning models, theories, forms, terminology, technology, and research to help you keep up with the latest trends in 21st century learning. Activity-Based Learning.