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Is Augmented Reality Technology The Future of Education ?

Kitaboo on EdTech

Skills training. Gamification. The Importance of eBooks in a Flipped Classroom | Flipped eBooks. The number of smartphones sold to users had crossed the 1.5 billion mark as of 2017. Applications of Augmented Reality in Education: Enables discovery and learning. Objects modeling. Interactive eBooks.

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17 Take-aways from Summer PD

Ask a Tech Teacher

It was run like a flipped classroom where class members picked 60% of daily topics, then they read, tested and experimented. Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education. Failed and tried again. Asked questions. They are life long learners.

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Technology Tools for Teaching and Learning

eSchool News

Evaluate the level of support and training provided by the technology vendor to empower educators in effectively using the tools. Digital assessments and quizzes inject an element of gamification into the learning process, making assessments more engaging and reinforcing key concepts.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. This will require a shift in the way teachers are trained too. Russell Stannard (Educational Technologist, UK).

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8 Trends in Education Technology That Will Have A Major Impact

Kitaboo on EdTech

From self-learning to flipped classroom approach, we have seen technology make a considerable impact on the learning and teaching methodologies. Unlike a printed book, eBook allows for more interaction to take place in the classroom. Gamification in Education. Related: 5 Ways to Use Learning Analytics in K-12 Education.

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Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

Our classroom curriculum, professional development trainings, and afterschool programs empower teachers and enable students to develop skills in global competency, critical thinking, collaboration, communication, digital literacy, and leadership. Conversations Classroom 2.0 Tips for gamifying your classroom. Sign up here.

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A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

The Christensen Institute clarifies that “the Rotation model includes four sub-models: Station Rotation, Lab Rotation, Flipped Classroom, and Individual Rotation.” Flipped Classroom. Gamification. ” (3). Learning expressly through online courses and related digital resources. Genius Hour.