Remove Examples Remove Maker Movement Remove Personalized Learning Remove Social Media
article thumbnail

Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education

User Generated Education

Share Out: A goal of the design thinking process is sharing learning out to a broader public. This is typically done by sharing documentation of learning and final reflections through social media. Universal Design for Learning® (UDL). They may interview, do observations or survey them about the problem.

UDL 275
article thumbnail

22 Top Tips for Better Classroom Management

The CoolCatTeacher

How To Start The School Year By Building Relationships Lesson Plan Idea: For example, I kick off the year in “Masterpiece Theater” (the name of my classroom) by having students create a masterpiece in Play-Doh representing something that’s essential to the masterpiece of their life. The physical classroom has a paperwork workflow.

Classroom 383
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Classroom or Library as a Maker Space

User Generated Education

Makerspaces, Maker Education, STEM, and STEAM are gaining lots of traction in Kindergarten though college level education. Articles, resources on social media, and conference presentations on these topics are proliferating at a rate that most educators are now familiar with maker education.

Libraries 164
article thumbnail

13 Ways Education Could Change In The Next 13 Years

TeachThought - Learn better.

This could also be accomplished through adaptive learning software, smart apps, and a blended approach to learning that mixes precise decoding instruction driven by personal learning algorithms, mixed with “human” teaching of the art and science of media design. .” (1). Which is bad.