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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

The number of American teachers using games in classrooms–particularly with younger students–has doubled over the past six years, according to a large survey released last week that measures national ed-tech use. Speak Up found that 50 percent of teachers were looking for such resources, up from 27 percent in 2012.

Survey 273
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Kahoot Acquires Clever for $500M, Hoping to Expand Its Presence in the U.S.

Edsurge

The publicly traded, game-based learning company announced Thursday that it was acquiring Clever, a digital learning platform used widely among K-12 schools in the U.S. Kahoot, it seems, is just heating up. Clever will soon add Kahoot to that list, says Tyler Bosmeny, CEO and co-founder of Clever.

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15 Sites for Blended Learning

Technology Tidbits

GoClass - A innovative tool that uses a web interface and mobile app to allow teachers to create digital lessons, blend learning, and generate detailed reports. Khan Academy - A very popular resource for online learning where the user learns at their own pace through interactive exercises and videos.

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Hack Education Weekly News

Hack Education

” “ State educational technology directors have outlined ambitious targets for increasing school bandwidth capacity in an effort to support digital learning and bridge the technology divide that exists in schools and in students’ homes,” says Education Week. Guild Education has raised $8.5