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How Students Respond to Digital Media in the Classroom

EdTech4Beginners

Students receive personal devices, like a tablet or laptop, to use as part of the curriculum. Opponents argue digital media is distracting and can worsen classroom performance — but others believe forbidding digital media could hinder the performance of students who learn better with technology. About the Author.

Classroom 176
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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

Future revenue in the $33 billion e-learning market is expected to fall precipitously in the United States and internationally, but sales of other types of digital learning products are predicted to rise, according to a market research report released recently. Unstable Economies Impact E-Learning Market.

Report 68
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8 Reasons to Create Interactive Textbooks for Engaging K-12 Students

Kitaboo on EdTech

Are you still looking for reasons to create e-textbooks for students? Well, it’s 2019, and most of the schools and universities have already accepted digital textbooks as the future of education. Make the Course Interesting with Gamification. Digital Schools – Are they the future? Low Cost of Production.

eBook 64
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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. Lenovo announced new hardware, software and services solutions designed to inspire and enable learning anywhere.

EdTech 136
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Virtual and hybrid learning continued into the spring, but then classrooms welcomed back students for full-time in-person learning in the fall. Many silver linings emerged and digital learning cemented itself as a “must have” in schools. Currently, the esports ecosystem is projected to surpass $1.8

EdTech 116
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61 predictions about edtech, equity, and learning in 2022

eSchool News

Virtual and hybrid learning continued into the spring, but then classrooms welcomed back students for full-time in-person learning in the fall. Many silver linings emerged and digital learning cemented itself as a “must have” in schools. Currently, the esports ecosystem is projected to surpass $1.8

EdTech 145